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  If you speak with one of the Al Bhed workers near the Southern and Northern entrances of the Thunder Plains twice during Chapters 2 and 3, you’ll be asked to assist in calibrating the Lightning Rod Towers. This mini-game is totally optional, but the better you are at it, the greater the rewards will eventually be.

  There are ten towers to be calibrated in total. They each require you to participate in exercises that will test your hand-eye coordination skills and your short-term memory. To successfully calibrate each tower, you have to perform 30 calibration sequences without making any more than 3 mistakes. The first few towers are fairly easy to work with, but the going gets much more difficult with the latter towers.

  There are three different calibration methods you will go through. One involves Rikku, and it requires you to input controller sequences that appear on all sides of the screen, in a fashion somewhat reminiscent of the Jecht Shot challenge in FINAL FANTASY X. Paine's calibration requires you to choose the right button out of three falling options. The final one involves Yuna and will put your memory to the test by having you repeat randomly-generated controller sequences.

  The first 9 towers are easily accessible on foot. The tenth one you have to calibrate from a distance, since it is located on the other side of a pool of water on the left in the Northern part of the Thunder Plains. The more calibrations you are able to make on each lightning tower, the better the prize you will receive at each tower during the Thunder Plains episode in Chapter 5. If you find yourself having difficulty with this rather sadistic sidequest, however, don’t worry too much about it. The premium prizes for calibrating each tower flawlessly aren’t one-of-a-kind, and can be obtained in other places in the game. Heck, if you wanted to avoid it altogether you’d still get treasure, although it wouldn’t be nearly as nice as what you receive for doing it.

•The Secret Dungeon in the Thunder Plains, the New Cave•

  Once you’ve defeated the boss Humbaba and completed the Thunder Plains episode in Chapter 5, an optional dungeon called the "New Cave" will become available for exploration. Choose "yes" when asked to explore the hole in the tenth Lightning Tower to get to it.
The first time around exploring the New Cave is very straightforward. Just follow the arrows to get to the goal inside. There you’ll find Cid lying down, injured. After speaking with him you’ll be thrown into a boss battle with the Machina Panzer. Once you’ve defeated it, exit the cave and take Cid with you on your airship.

  Upon returning to the New Cave, you’ll find that there are a series of walls blocking paths that were previously open to you. Before progressing any further into the New Cave, we highly recommend you take the following precautions:

• Get a pen or pencil and some paper

• Equip the Charm Bangle to prevent enemy encounters

  Once you’ve made those preparations, you’ll have the opportunity to view a tutorial of how to open each wall in the New Cave. To break it down for you, when you go to input the code for one wall, the first of two numbers for the numeric password for the next wall is given to you in the lower-right hand corner of the screen. Write it down! Next, follow the red arrow on the map to get to the next wall in the sequence. When you get to the wall, the second half of the code will be given in the upper-left corner of the screen. Write it down! Add the first clue to the second clue in order to get the numeric code. Input the code to open the wall, but not before writing down the first clue to open up the next wall in the bottom right-hand corner of the screen. You’ll also want to write down the full code you just put in. Trust us on this.

  The first few numbers given to you as clues are simple enough, but after that it gets tricky. On later walls, they will give you clues like "How many battles have you fought since entering" or "How much gil have you made". They’ll also throw curve-balls at you like re-using old wall codes as clues for the next wall code. And you have to add the numeric amount to whatever other number they give you. If you equipped the Charm Bangle, the going will be a lot easier, since the answer to any battle or gil related questions will be 0. If you were unfortunate enough to ignore our warning, however, your task will be considerably more difficult, but not impossible. If you forgot to write down certain code clues or need to know how many battles you’ve been in or how much gil you’ve made between walls, there are signs with that information located in the northeast, southeast and southwest corners of the New Cave.

  Oh, and if you’re wondering if the reward is worth the effort, this is the only place you’ll be able to get the key item Corpus Invictus, which contains one of the missing abilities for Paine’s Special Dressphere, Full Throttle. Happy writing…oops, we mean, happy hunting!

Source: Square Enix USA





 



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