This mission starts when you opt to visit Luca after completing the mission
at the Floating Ruins at Mt. Gagazet. Upon arrival, Yuna will recall the
events leading up to the Yuna impostor’s concert. To avoid attracting
attention while Paine and Rikku crashed the concert, Yuna would lay low,
disguised as a moogle.
Once you
gain control of Yuna, walk down the stairs to the area with the crystal
monument. Once there, she will recall that she was asked to hand out balloons
to bystanders near the monument to help promote the concert. Walk down
toward where the carts are to the lower right of the monument and you’ll
find a man sitting down. He’ll be behind the cart, so watch carefully
for him. Speak with him and he’ll give you 10 balloons. You’ll
be confined to the monument area, but don’t worry, because everyone
you need to give balloons to will be in that area.
For the most
part everyone will be simple to find. Here is a list of everyone that
will accept a balloon from Yuna, in counter-clockwise order:
• The
guard in the uppermost part of the area (1)
• The woman standing next to the carts (2)
• The kid standing at the crystal monument (3)
• The two people on the bench to the left of the monument (4,5)
• The man in the brown robe sitting on the bench across from the
monument (6)
• The old man and old woman sitting to the left of the TV screens
(7,8).
The only
people visible that won’t take balloons from Yuna are the kid running
around with a balloon and the man dressed in all green walking back and
forth. However, once you’ve gotten everyone we’ve just listed
you’ll still be left with 2 balloons. To find the last two people,
examine the window directly underneath the large TV screen. You’ll
find two more people sitting inside. That makes 10 for 10. Afterwards,
you’ll witness a series of scenes that will lead to Yuna making her
presence known at the docks, as seen in the first fight of the game. Mission
complete. top
•"Foggy
Fiend Frenzy" at Mushroom Rock Road•
Upon arriving at Mushroom Rock Road, you’ll see Leblanc’s cronies,
Ormi and Logos, going toward Youth League Headquarters. Walk up and you’ll
meet Yaibal of the Youth League, along with Clasko, formerly of the Chocobo
Knights. Yaibal will inform you that to follow Ormi and Logos, you’ll
have to run a gauntlet filled with fiends. Select the first option that
Yaibal gives you and proceed to where the red arrow leads you. Before
going though, talk to Clasko and he’ll voice his dissatisfaction
with his current situation.
Once you
reach the next screen the mission will officially begin. A dense fog will
come and go as you make your way to the Youth League Headquarters at the
end of the path. The thicker the fog, the more often that fiends will
attack you. Walk up and take the lift up to the next screen. Walk up and
follow the path as it curves to the right and you’ll see Ormi and
Logos. Continue following the path as it curves back right, then go upward
and you’ll come across a series of stone steps leading down. This
leads to a hidden ravine. Follow it north, opening up the treasure chests
as you go along. It will eventually lead you to a cave with a save point
outside. Enter the cave and you will see Ormi and Logos trying to open
a strange-looking door with a bunch of spheres. Once they see your group
they’ll run away. Rikku will find a sphere on the ground, and you’ll
obtain Crimson Sphere 9. Examine the door and Yuna will place the sphere
inside it, lighting up one of the many nodes on it. Head back toward the
entrance and you’ll encounter Maroda, who will fill you in on what
he, Isaaru and Pacce have been up to, and will also tell you about the
hidden area called the Den of Woe. Leave
once the conversation is complete and make your way back out of the ravine.
Once back
on the path, just follow the linear path left and north and you’ll
eventually come across the lift leading up to Youth League Headquarters,
which you’ll use. Once you’ve reached the next level, you’ll
encounter another familiar face, Elma, also formerly of the Chocobo Knights.
After speaking with her, the mission will be complete, but it wouldn’t
hurt to take the large lift up and pay the Youth League a visit, especially
since it counts towards the story completion percentage. Walk toward the
building entrance and you’ll find Captain Lucil, yet another former
Chocobo Knight. She will inform you that the Youth League leader, Meyvn
Nooj, is in a meeting and can’t be disturbed. She will also allude
to a mission you will participate in later in the game. Once she’s
finished speaking yet another familiar face will appear. This time it’s
the old scholar, Maechen. Speak with him and he’ll tell you a story
(as usual). During his rather long-winded speech you’ll have the
option to cut him off. Even though it will take quite a while, let him
continue on until he’s done talking and he will ask to shake Yuna’s
hand. Select yes. Your patience and indulgence in listening to him and
shaking his hand not only count toward story completion percentage, it
will also affect your final meeting with him in Chapter 5. After speaking
with him for what seems like an eternity, walk back through the Mushroom
Rock Road to the area where you first arrived. Walk all the way in the
direction of the save point and you’ll find Clasko. Speak with him
and he’ll ask to hitch a ride aboard your airship. Saying yes will
let you get the Alchemist Dressphere and gain access to the chocobo side-quest
in Chapter 2 instead of having to wait until Chapter 5. After that, there’s
nothing left to do but return to the Celsius. top
•"Shave
the Hypello?" at the Moonflow•
Once you show up at the Moonflow, talk to the little guy in the red outfit
pacing back and forth. His name is Tobli, and he’s a concert producer.
Tobli is having a problem, though. It seems that the assistant he sent
to fetch supplies is overdue in arriving, and he’s getting concerned.
Go south to reach the next area. Follow the path until you see a Hypello
standing next to a chocobo-drawn wagon. Speak with him and the mission
will begin.
It seems
that there is a gang of bandits that are attacking travellers on the road
to the Moonflow. The objective of this mission is to escort the Hypello’s
wagon and its cargo safely to where Tobli is waiting. Just walk alongside
the Hypello and the wagon as it moves up the road. The bandits will jump
out from their hiding places on the road and snag one of the boxes from
the cart. Your job is to either intercept them before they reach the cart
or grab them before they are able to get away with a box. Whatever you
do, don’t let yourself get too far away from the cart, because while
you’re chasing one bandit another one might come out and snag a box
right out from under your nose. Returning with all the cargo intact is
pretty important, as it affects your chances to obtain the Mascot Dressphere
as well as getting an Episode Complete rating for the Moonflow during
Chapter 5. Once the cart arrives, the mission will be complete. For your
troubles you’ll receive the Gun Mage Dressphere. You’ll also
receive a Circlet and the Helios Guard Garment Grid if you manage to get
all the cargo there intact. top
•"Follow
That O’aka" at Macalania Woods•
Upon arriving at Macalania Woods, you’ll discover that the forest
is in bad shape since the departure of the Fayth in Macalania Temple.
Go to the save point and a bird-like musician named Bayra will say as
much then disappear. Next, walk two screens to the right and one screen
south and you’ll find a drummer creature named Donga, who will also
say something about the forest and vanish. Go back to the save point area
and take the regular path leading up. You’ll make your way across
the first area of the woods and go to the second area, where you’ll
find a small musician with a horn named Pukutak, who will put in their
two cents worth about the state of the forest and vanish. Make your way
to the northern section of the woods and enter the path on the right.
This will take you to a clearing where you’ll find Tromell Guado,
the former right-hand man of the dreaded Seymour. Speak with him and he
will apologize to Yuna for his role in Seymour’s plan. Speak with
him again and he’ll explain that the Guado have fled Guadosalam for
Macalania Woods because they are hated by everyone else in Spira. Speak
with him two more times and he will give you Paine’s Special Dressphere,
Full Throttle, and the Unerring Path Garment Grid. After that, exit the
clearing and head north toward Lake Macalania.
Upon arriving
at the Travel Agency, you’ll see a group of Al Bhed debt collectors
surrounding the place, hunting for your old pal O’aka. He’ll
come out, and run back towards the woods. Follow him to the northern section
of the woods and the mission will begin. This time you’ll want to
go southeast and take the shimmering path to make your job easier. Follow
the path back to the save point in the southern section of the woods.
Go right and you’ll see O’aka run off. Go two screens right
and one screen north. Speak with the Guado on the right repeatedly and
he will reveal that O’aka is hiding there. Walk to the upper-left
corner and you’ll finally corner him. At this point his fate is in
your hands. You can reveal his whereabouts to the debt collectors or you
can give him sanctuary on your airship. No matter which option you choose,
the mission will be complete. If you choose to help him out, he’ll
sell items on your airship at a full gil less than Barkeep to help clear
his 100,000 gil debt until Chapter 3. If you purchase enough items from
him to clear his debt before Chapter 3 starts, he’ll sell his items
at 10% of what most shops have them for. For example, a 500 gil Hi-Potion
will go for 50 gil. Also, not only does it contribute to the story completion
percentage, but in Chapter 5 he’ll re-open his shop at Lake Macalania
and sell rare and hard-to-find accessories, some of which won’t be
available anywhere else. top
•"Can
You Dig It?" at Bikanel Island•
To receive this mission, you must first visit Djose Temple, where the
Machine Faction has set up its base of operations. Speak with the gate
guards and they’ll tell you that to get permission to join in the
dig at Bikanel Island, you’ll have to fill out an application then
have a job interview with the leader of the Faction, Gippal. When you
first go toward the application office, there will be a line of people.
Once the line has disappeared, enter the office and they’ll give
you clearance to go in the Temple. Once inside, Gippal will head outside,
but not before recognizing Yuna. Follow him outside then from the entrance
go south one screen to where the bridges are. After a brief conversation
Gippal will hire you for the dig and give you the Key Item "Letter
of Introduction" to take to the excavation forewoman, Nhadala, at
Bikanel Island.
After that,
head for Bikanel Island, which has become a Hotspot on the world map.
Rikku will lead the group through a seemingly endless series of sand dunes
until they all collapse. The party will awaken at the excavation site.
Go over to where Paine and Rikku are standing and a cutscene ensues. Talk
to the guy in the tan shirt next to the hover and select "Yes."
Then talk to the blond-haired Al Bhed twice and Nhadala will arrive. Speak
with her and the mission will begin. Then speak to the man next to the
hover again to proceed to the Western Expanse for the dig.
The dig itself
is simple enough. There are a series of white X’s on the map, and
a yellow X. To complete the mission successfully, you have to stand on
top of the yellow X then return to the hover, all in under 60 seconds.
Once you’ve done that and returned to camp, the mission will be complete.
After that, you can choose to return to Bikanel Island to participate
in more digs. For more information, please refer to the Bikanel Island
Excavation part of the Side-Quests menu. top