After the concert sequence concludes, Paine and Rikku have a showdown
with Yuna. This is a quick simple battle and Yuna will eventually flee.
At this point, you’ll be controlling Rikku. The chase is on to track
Yuna down. Just follow the red arrows on the map to follow her. There
will be a few obstacles in your way in the form of soldiers, but they
are fairly easy to take down. You’ll eventually be confronted by
an odd-looking pair named Ormi and Logos, and a battle will ensue. Begin
hitting them with all you got until a quick cutscene occurs, revealing
the true Yuna. The Yuna you’ve been chasing has been an impostor
the whole time. You soon discover the impostor to be a rival sphere hunter
named Leblanc. Another battle will occur. After the completion of this
battle you will have finished the first mission.
•"Outrun
the Leblanc Syndicate" in the Floating Ruins at Mt. Gagazetl•
After teaching Leblanc a lesson about stealing, you’ll be back on
board the Celsius, the airship base of the Gullwings. If you ever get
stuck trying to progress, a good rule of thumb is to simply talk to everyone
on the airship. There are several different levels that you can explore
on the airship, so be sure to search thoroughly. While doing so, you’ll
discover valuable items in treasure chests on board as well. You’ll
eventually get called back to the bridge to begin your second mission.
The party will be dropped off at some ruins near the summit of Mt. Gagazet.
This area will require a lot of climbing and jumping. A quick onscreen
tutorial gives you the rundown on how to go about reaching the top successfully.
You’re
going to come across a switch on the wall. Press the switch and the platform
the group is standing on will start to move. This leads you downward to
a lower level. Head down the path and climb up the ledges to your right.
As you finish climbing and start to proceed, you’ll come across Leblanc
and her thugs once again.
Once defeated,
Leblanc and her crew set out for the peak to find the treasure. A timer
will appear on top of the screen, showing that you have 6 minutes to reach
the top before them. To get to the top, head straight until you reach
the first ledge. Climb up the ledge and head to your left. Ignore the
fallen pillars, as they only lead to dead ends. You’ll come upon
an opening. Enter it. Next you’ll appear inside a maze. Head straight
and jump over the chasms until you reach a point where you emerge outside
once again. At this point, you’ll head to the left until a scene
occurs showing Leblanc and crew just up ahead of you. After the scene,
continue heading left. You’ll end up on a fallen pillar with a rock
to the right that you can jump on. Jump up on the rock and climb straight
up. Next jump to the right and head straight up the next broken pillar.
At the top of this pillar, jump off and then climb straight up until you
see a save point. If you made it to the top in under 6 minutes you’ll
see Leblanc and her crew dangling from a ledge. If you didn’t make
it, you’ll see them running away from the peak. Save, and then climb
up further to collect the treasure above where Leblanc is dangling. Head
right and then up the stairs. You’ve made it to the top. Another
Boss fight ensues, this time with a spider-like creature called Boris.
Defeat it and the mission will be complete. Talk to everyone on the airship.
Afterward, speak to Buddy for the next mission
•"Where’s
Wakka?" at Besaide•
Head into Besaid village. Lulu is in the middle hut on the right side.
You will need to speak with her both inside and outside of her hut to
begin this mission. She asks you to look for Wakka. Your objective here
is to locate certain numbers that will unlock the entrance to the cave
where Wakka is. The locations are marked on the map with purple dots.
The numbers are random in every game. The first number can be found on
the top of the hill where you spoke with Lulu. Next, head to the beach.
On your way, you’ll see another purple marker up ahead. Simply climb
up on the pillar by pressing the circle button as you walk toward it.
When you arrive at the beach, you’ll see people standing near a cliff
to your left. Climb up that cliff and head toward the purple marker. The
next one is up at the top of the screen near where the dock is. Pressing
the X button next to each marker gives you its respective code.
•"Claim
the Treasure Sphere" at Zanarkand•
Upon entering Zanarkand, you’ll notice lots of people, including
tourists and rival sphere hunters. Head up the hill to the right to speak
with Isaaru. He will fill you in on the current state of Zanarkand. After
speaking with him, head toward the entrance of the Zanarkand ruins. You’ll
see some kids to your left. They’ll talk briefly and then head into
the ruins. Follow them. Take the lift down to the basement until you come
across Cid. When you speak to Cid, you will have two options on how to
respond to what he is doing with Zanarkand. By disagreeing with what Cid
is doing here, you will gain some extra story percentage. Later on in
the game, you’ll come across Cid in the Thunder Plains and you’ll
be able to invite him aboard the Celsius to add even more story percentage.
Agreeing with Cid will not add any story percentage. Head all the way
up to the point where you reach the open area. You’ll probably recognize
this as the place where you fought Yunalesca in FFX. You’ll hear
a voice call out. There are a few choices that you can make. Basically,
choose the option that recognizes Isaaru as the voice behind all of this.
After clearing all of this up, head to the bottom level using the stairs
at the top of the screen. Go straight until you come across the Boss of
this area, the Guardian Beast. Defeating it completes the mission.
•"Awesome
Sphere Heist" at Kilika•
When you arrive at Kilika Port, follow the path right then up. On the
next screen, go up the stairs and head toward the hut in the upper-left
corner. You’ll see Barthello getting tossed out of the hut then run
off. Enter the hut and you’ll speak with Dona, who will give you
some background on the political climate of the island, as well as the
effect it’s having on her and Barthello’s relationship. After
that, exit the hut and follow the path to the northernmost part of town,
where the gate to the woods is located. Upon leaving through the gate,
you will witness the leader of the Youth League, Meyvn Nooj, give a speech
then lead his followers into Kilika Woods. Once they’ve left, the
mission will begin.