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  Special abilities can range from raising a stat to escaping a battle. Please note that different characters will learn different abilities, however as the game progresses any character will have the opportunity to learn a particular ability.

 

NAMEMPDESCRIPTION
Use - Use powerful offensive, defensive, or healing items in stock
Flee - Aid the party's escape from battle
Pray - Restore a small amount of the whole party's HP
Cheer - Raises party's strength and defense
Aim - Raise's party's Accuracy
Focus - Raise's party's magic and magic defencse
Reflex - Raise's party's evasion
Luck - Raise's party's luck (raises accuracy, evasion, critical hit rate)
Jinx - Lowers enemys luck
Lancet - Drains enemys HP and MP and gives it to the caster, also Kimahri can use this to learn new Overdrive Skills
Guard - Intercept hits meant for other party members (cannot stop magic, or attacks that hit the entire party)
Sentinel - Same as Guard but the person is in defense mode
Spare Change - Attack by throwing gil, that's right sometimes being rich pays off (damage is 10% of what is thrown)
Steal - Steal items from fiends
Threaten 12 Stuns the enemy with fear
Provoke 4 Draws the enemys attack toward the user
Entrust 8 Give the person's Overdrive gauge to another character
Copycat 28 Mimics the last action done in battle even if the skill has not been learned (does not work with Summons or Overdrives)
Doublecast - Cast two black magic spells in a row
Bribe - Pay off enemies for a safe pass (more gil, better responce)




 



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