| NAME | MP | DESCRIPTION |
|
Use |
- |
Use powerful offensive,
defensive, or healing items in stock |
|
Flee |
- |
Aid the party's escape from
battle |
|
Pray |
- |
Restore a small amount of the
whole party's HP |
|
Cheer |
- |
Raises party's strength and
defense |
|
Aim |
- |
Raise's party's Accuracy |
|
Focus |
- |
Raise's party's magic and
magic defencse |
|
Reflex |
- |
Raise's party's evasion |
|
Luck |
- |
Raise's party's luck (raises
accuracy, evasion, critical hit rate) |
|
Jinx |
- |
Lowers enemys luck |
|
Lancet |
- |
Drains enemys HP and MP and
gives it to the caster, also Kimahri can use this to
learn new Overdrive Skills |
|
Guard |
- |
Intercept hits meant for other
party members (cannot stop magic, or attacks that hit the
entire party) |
|
Sentinel |
- |
Same as Guard but the person is in defense mode |
|
Spare Change |
- |
Attack by throwing gil, that's
right sometimes being rich pays off (damage is 10% of
what is thrown) |
|
Steal |
- |
Steal items from fiends
|
|
Threaten |
12 |
Stuns the enemy with fear |
|
Provoke |
4 |
Draws the enemys attack toward
the user |
|
Entrust |
8 |
Give the person's Overdrive gauge
to another character |
|
Copycat |
28 |
Mimics the last action done in
battle even if the skill has not been learned (does not
work with Summons or Overdrives) |
|
Doublecast |
- |
Cast two black magic spells in
a row |
|
Bribe |
- |
Pay off enemies for a safe
pass (more gil, better responce) |