| Technique |
HP |
Stats |
Success Rate |
Description |
|
Jecht Shot
| 120
| shoot +5
| 100%
| Removes up to two blocking opponents. |
|
Jecht Shot 2
| 999
| shoot +10
| 100%
| Removes up to three blocking opponents and
activates invisible. |
|
Aurochs Spirit
| 600
| shoot +?
|
100%
| Adds the combined shoot values of all the original
Auroch team members
currently on the field to Wakka's. |
|
Sphere Shot
| 90
| shoot +0 - 20
|
100%
| Uses a roulette wheel to determine shoot value.
|
|
Invisible Shot
| 220
| shoot +3
| 60%
| Uses a short minigame to determine if the
shot succeeds. |
|
Venom Shot
| 20
| shoot +3
| 40%
| Poisons the Keeper.
|
|
Venom Shot 2
| 35
| shoot +5
| 70%
| Poisons the Keeper.
|
|
Venom Shot 3
| 100
| shoot +7
| 100%
| Poisons the Keeper.
|
|
Nap Shot
| 45
| shoot +3
| 40%
| Puts the Keeper to sleep.
|
|
Nap Shot 2
| 80
| shoot +5
| 70%
| Puts the Keeper to sleep.
|
|
Nap Shot 3
| 350
| shoot +7
| 100%
| Puts the Keeper to sleep.
|
|
Wither Shot
| 30
| shoot +3
| 40%
| Halves either the Keeper's intercept or
catch.
|
|
Wither Shot 2
| 180
| shoot +5
| 40%
| Halves either the Keeper's intercept or
catch.
|
|
Wither Shot 3
| 390
| shoot +7
| 100%
| Halves either the Keeper's intercept or
catch.
|
|
Venom Pass
| 40
| pass +3
| 30%
| Poisons blockers.
|
|
Venom Pass 2
| 120
| pass +5
| 60%
| Poisons blockers
|
|
Venom Pass 3
| 350
| pass +7
| 100%
| Poisons blockers.
|
|
Nap Pass
| 40
| pass +3
| 30%
| Puts blockers to sleep.
|
|
Nap Pass 2
| 200
| pass +5
| 60%
| Puts blockers to sleep
|
|
Nap Pass 3
| 510
| pass +7
| 100%
| Puts blockers to sleep
|
|
Wither Pass
| 40
| pass +3
| 30%
| Halves either physical, attack, or
intercept.
|
|
Wither Pass 2
| 180
| pass +5
| 60%
| Halves either physical, attack, or intercept
|
|
Wither Pass 3
| 440
| pass +7
| 100%
| Halves either physical, attack, or intercept
|
|
Volley Shot
| 10
| 0
| 50%
| Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Volley Shot 2
| 40
| 0
| 75%
| Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Volley Shot 3
| 250
| 0
| 100%
| Shoots a free ball, ignoring all blockers except the Keeper.
|
|
Venom Tackle
| 30
| attack +3
| 40%
| Poisons opponent.
|
|
Venom Tackle 2
| 70
| attack +5
| 70%
| Poisons opponent.
|
|
Venom Tackle 3
| 160
| attack +7
| 100%
| Poisons opponent.
|
|
Nap Tackle
| 40
| attack +3
| 40%
| Puts opponent to sleep.
|
|
Nap Tackle 2
| 90
| attack +5
| 70%
| Puts opponent to sleep.
|
|
Nap Tackle 3
| 180
| attack +7
| 100%
| Puts opponent to sleep.
|
|
Wither Tackle
| 8
| attack +3
| 40%
| Halves physical, pass, or shoot.
|
|
Wither Tackle 2 |
80
| attack +5
| 70%
| Halves physical, pass, or shoot.
|
|
Wither Tackle 2
| 250
| attack +7
| 100%
| Halves physical, pass, or shoot.
|
|
Drain Tackle
| 0
|
0
| 40%
| Steals 30 HP
|
|
Drain Tackle 2 |
0
|
0
| 70%
| Steals 150 HP
|
|
Drain Tackle 2
| 0
| 0
| 100%
| Steals 500 HP |
|
Tackle Slip
|
40
| 0 |
40%
(overbalance chance: 20%) |
Completely dodges opponent's Tackle.
|
|
Tackle Slip 2
|
170
| 0 |
100% (overbalance chance: 40%)
| Completely dodge's opponent's Tackle. |
|
Anti-Venom
|
5 |
0 |
50%
| Protects against poison.
|
|
Anti-Venom 2
|
50 |
0
| 100%
| Protects against poison.
|
|
Anti-Nap
| 40
|
0 |
50%
| Protects against sleep.
|
|
Anti-Nap 2
| 210
|
0 |
100%
| Protects against sleep.
|
|
Anti-Wither
| 30
|
0 |
50%
| Protects against Wither effects.
|
|
Anti-Wither 2
| 200
|
0 |
100%
| Protects against Wither effects.
|
|
Anti-Drain
| 10
|
0 |
50%
| Protects against HP Drain.
|
|
Anti-Drain 2
| 50
|
0 |
100%
| Protects against HP Drain. |
|
Spin Ball
| 30
|
0 |
100%
| Makes it more likely that the ball rebounds
off the goal instead of being caught by the keeper. |
|
Grip Gloves |
30 |
0 |
100%
| Raises the chance of the Keeper catching the
ball rather than the ball rebounding. |
|
Elite Defence |
5
|
0
|
100%
| Increases range attack which a player can
see an opponent catching the ball.
|
|
Brawler |
10 |
0 |
60%
| Increases range attack which a player can appear as a blocker in an encounter.
|
|
Pile Venom
|
30
|
0 |
100%
| Allows player to stack poison status ailments on their opponents
|
|
Pile Wither
|
70 |
0 |
100%
| Allows player to stack Wither status ailments on their opponents.
|
|
Regen |
50
|
0
|
100%
| Multiplies the HP recovery rate fourfold when not in possession of the ball.
|
|
Good Morning! |
180 |
0 |
50%
| Increases stats when woken out of sleep by a special effect.
|
|
Hi Risk |
300
|
0
|
0% |
All stats except HP and
speed are halved, but the player receives double EXP.
|
|
Golden Arm |
30
|
0
|
0% |
Makes distance less
of a factor in shooting or passing. |
|
Gamble |
300 0
|
0 |
50%
| When woken out of sleep, all stats except HP
and speed are determined by a
roulette.
|
|
Super Goalie
| at least 30 |
catch
+0
- 10
| 60%
| Uses a roulette to decide final catch value. |