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  Final Fantasy X has introduced a battle fight system to the series. The battle system was directed by Tsuchiro Tsuchida, the director of Front Mission's battle system (Which was a great game!). Even though you can see the battle system similar in comparison to previous Final Fantasy Series, it is not the same. You decide the number of turns you'll take, and the order of the attackers, depending on the situation of the battle you can have at your own disposal up to 16 turns. Because of this, the battle is now more fluent. There is a bar to the right side of the screen, where you can see which fighters are going to attack and in which order. You can actually switch your characters out during a battle now.

 
  After the battle, there won't be the conventional experience points, instead you'll earn AP; when you accumulate enough AP you'll be able to learn new abilities thanks to the new Sphere Board System. Let's suppose one of your characters raise its "Sphere Level". In that moment your character will be allowed to move one space in the "Sphere Board", which is some kind of large network with tiles that you can access from the main menu. After moving, you character can use "Sphere Items" to raise their statistics or to learn new abilities, and obviously the effect of the Spheres change depending on which tile your character is.


  There are, as usual, "Limit Breaks" (or Trance) but this time they are called "Overdrives". There are different kinds of overdrives, and each character has its own movement. Some of them require pressing buttons in certain order, the better you do it, the more damage you inflict. Each character reaches its overdrive whenever he/she deals and receive enough damage to fill up his/her overdrive meter.


  You can call Aeons (a.k.a Eidolons or Summons in previous FF Games) in the battlefield, and they have four basic commands: Attack, Special, Black Magic and others (Your Aeons can gain abilities too). They also have special powers. For more info check out the Aeons section.



 



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