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  Triple Triad is a card game similar to dominos that lets party members duel non-player characters with the cards they have in their possesion. The winner of the game gets to select a card from the playing hand of their opponent.

  There are three was to obtain game cards. Characters can obtain cards by winning a challenge against a NPC. By defeating monsters, or by using the card command during battle. The card command is an ability that can be learned only by a GF and must be junctioned prior to battle.

  To challenge a character, the player must first possess more than five cards. When the condition is met, press the square button when facing a character to initiate a challenge.

Basic Rules

  The basic rules of the game are simple. The character and the opponent will have a hand of five cards each. Each card represents a point. The character gains or loses points as they capture or lose cards. After the computer randomly selects who goes first, each player places one card at a time on the 3x3 grid until all nine slots on the grid are filled. The winner of the game is the one who possesses the most points at the end of the game. Keep in mind that as the player progresses through the game, "local Rules" may appear to change the way the game is played.

Card Values

  Each card has four numbers. Each number represents the strength of a side on the card, and can have a value between 1 and 10. If the player places a card on the grid next to a card that has a smaller number on the side adjacent to the player's card, the weaker card will be captured by the player and converted to their colour. At the same time, the player gained a point, while the opponent loses a point.


Local Rules

Open: All ten cards will be facing up so the player can see them
Random: Five cards will be selected automatically from your collection of cards

One: The winner of the game can select one card and keep it
Diff: The winner of the game can choose an amount of cards equal to the diffrence between the winning and lossing score
All: The winner keeps all cards
Direct: Winners keep cards they captured.


Triple Triad Terms

This is the in-game tutorial.

The Cards originated when a psychic named Orlan modified these tarot cards for games. The game became popular with soldiers passing time between battles. As its popularity spread, each region developed its own rules and picture variations.

Same: Turns over cards that have the same # values on 2 or more sides.

Plus: Means that cards adding to the same # on more than 2 adjacent sides are turned over.

Cards turned over using same or plus turn over adjacent cards in combo.

Same Wall: Uses battle area wall as 1 of card's 4 sides when using the same rule. Wall is assumed to have "A" Value on all sides.

Elemental: Changes the # value of the card depending on the elemental property. When a card and slot match elemental properties, the # value increases by 1. If elements don't match, the card loses 1 from the original # value.

Open: All cards face up
Random: Cards chosen at random
Sudden Death: Play until someone wins

  Cards are traded when the game is over. The winner takes 1 card from the loser in the basic rule one. There are many trade rules besides one. Pay attention to trade rules before you begin a game.
 





 



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