Character abilities are abilities which add certain stats to a character. All of these must be used with a GF, and the GF must have already learned the correct character ability skill. You can add these to the character in the junction menu.
| Name | Description |
| HP+20% | Max HP value raised by 20% |
| HP+40% | Max HP value raised by 40% |
| HP+80% | Max HP value raised by 80% |
| Str+20% | Strength value raised by 20% |
| Str+40% | Strength value raised by 40% |
| Str+60% | Strength value raised by 60% |
| Vit+20% | Vitality value raised by 20% |
| Vit+40% | Vitality value raised by 40% |
| Vit+60% | Vitality value raised by 60% |
| Mag+20% | Magic Power value raised by 20% |
| Mag+40% | Magic Power value raised by 40% |
| Mag+60% | Magic Power value raised by 60% |
| Spr+20% | Spirit value raised by 20% |
| Spr+40% | Spirit value raised by 40% |
| Spr+60% | Spirit value raised by 60% |
| Spd+20% | Speed value raised by 20% |
| Spd+40% | Speed value raised by 40% |
| Eva+30% | Evade value raised by 30% |
| Luck+50% | Luck value raised by 50% |
| HP Bonus | Max HP+30 at level up |
| Str Bonus | Strength+1 at level up |
| Vit Bonus | Vitality+1 at level up |
| Mag Bonus | Magic Power+1 at level up |
| Spr Bonus | Spirit+1 at level up |
| Auto-Haste | Always in Haste status |
| Auto-Potion | Use healing items when attacked |
| Auto-Protect | Always in Protect status |
| Auto-Reflect | Always in Reflect status |
| Auto-Shell | Always in Shell status |
| Counter | Counterattacks when attacked |
| Cover | take half damage and guard |
| Expend*2-1 | Use up only 1 spell in Double |
| Expend*3-1 | Use up only 1 spell in Triple |
| Initiative | Time gauge full at the start of every battle |
| Med Data | Items heal for double |
| Move-HP Up | Restore HP by walking on the World Map |
| Mug | Steal items when attacking |